GJUSS Sampson Ships News
Ghost Saber2010-03-03I had found about 4 figurines that spawn on the NW side of the ruins and would just go back and forth between the locations killing naga until I finally got one. I actually tamed some random plainstrider up there to help with the killing (some rare-silver dragon naga screwed up my first tame attempt and I needed a new pet).
It seems like half the hunters I see nowadays have Ghost Saber as a pet. I kept mine from 20-35ish then got tired of the faded look.-Stranger in a strange land The ghost saber is easy enough to get to , but remember to be at least 20 , it i...
Hunter Q&A released2010-02-24Blizzard has released the Hunter Q&A. You can read our story on the main page. Here's the full Q&A:
Quote:Hunter Q&A with Ghostcrawler and the World of Warcraft Community Team
Community Team: We鈥檇 like start this Q&A off by asking a question that players of all classes often ask in regard to the very purpose of their class. In this case, we鈥檙e looking specifically at the hunter.
Q: Where do hunters fit into the larger scope of things currently and where do we see them going from this point forward?
A:We solved a lot of perennial hunter problems in Wrath of the Lich King, from the shot clipping problems of Steady Shot, to bringing Survival back to life, and making pet choice and training a lot more meaningful and hopefully enjoyable. Going forward we have several objectives we still want to accomplish. We want to make sure hunters in PvP are as good in Arenas as they are in Battlegrounds. We think their damage is sufficient, so we want to focus on their survival and crowd control. We want to make sure their PvE utility is as good as their dps (especially making traps live up to their potential for crowd control). We want to resolve what a hunter is supposed to do in melee (Raptor Strike? Disengage?). We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield). We think hunters have a good niche as the only real ranged damage-dealer that focuses on (mostly) physical damage based on a weapon rather than cast-time based spells. We just want to make sure they live up to that niche.
Q: It was stated that we had intended to remove consumable ammunition from the game for patch 3.1.0, However, due to certain functionality not being ready in time, the change was put on hold. Is there any new information in regards to the functionality of non-consumable ammunition, and also a possible estimate as to when hunters may expect to see these changes implemented?
A: From a technical standpoint, what happened is that the quiver is considered a bag just like other bags on the character but also, most critically, those in the bank. In order to remove ammo we would have to move the location of all of a character鈥檚 bank slots on the database that stores all of the World of Warcraft characters, which would be a risky thing to do in the middle of an expansion, and could result in 鈥渕issing stuff鈥?issues if something went wrong. It was just one of those last-minute show-stoppers.
We still want to make ammo more of a gear choice than a consumable. We鈥檙e not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows鈥?but that kind of thing is definitely on the table.
I鈥檓 not sure when we can do it right. It鈥檚 not going to be for 3.2 unfortunately.
Q: On the topic of hunter ammunition, currently, it becomes quite expensive for hunters to purchase Mammoth Cutters and Saronite Razorheads, especially given how much many hunters use in a given week. Are there any plans to reduce the cost, by potentially looking into the materials required to craft both types of ammunition?
A: The problem with upgrading hunter ammo currently is how we work the progression. We don鈥檛 want to drop ammo on bosses for what I hope are obvious reasons so long as they are consumed. We need to have ammo improve as other gear improves, however, or the hunter overall starts to fall behind. Therefore there has to be some barrier that stops freshly leveled hunters from getting the best ammo while letting cutting-edge hunters procure it. In Burning Crusade, we handled this through a reputation grind, but it still wasn鈥檛 a very satisfying answer. In Wrath of the Lich King, we went with ammo and more recently changed the way ranged weapons scaled so that they would keep improving even if the ammo did not. For 3.2 we lowered the cost of the ammo quite a bit -- only 4 gold for a stack to manufacture. If you were paying 50 gold a night, that should drop to say 16 gold a night. Long-term this won鈥檛 be a problem because arrows won鈥檛 be consumed.
Q: While we had previously reduced the range of the hunter's dead zone, it's still brought up as a concern. Is it possible to remove the dead zone completely? If this is not something under current consideration, what are the current design philosophies and balance reasons behind keeping this particular mechanic in-game?
A: It鈥檚 possible to do so technically, but something we aren鈥檛 likely to do. Personally I think calling the current implementation a dead zone is just confusing and trying to sell the problem as worse than it is. Back in the day there was an actual distance at which neither ranged nor melee attacks would work 鈥?it was a dead zone. Currently there is just a minimum range for most ranged attacks. The way we want the hunter to work is that when you get into min range with the hunter, then the hunter needs to switch to melee, or more likely escape back to ranged distance again. We certainly don鈥檛 want the hunter to unload with both melee and ranged attacks at once 鈥?that might make them operate better at melee than range. Casters by contrast don鈥檛 have to do this, though it is often in their best interest to do so since their cast can get delayed or even interrupted by melee attacks. You can argue it鈥檚 goofy to be firing bows or rifles at point-blank range, but really it gets more into how we want the hunter (and all ranged weapon attacks) to work.
I鈥檒l add that the melee attack issue for hunters themselves is something we keep discussing. While we are unlikely to go back to a melee-focused build for hunters, we might consider a model where hunters don鈥檛 ...
The WOW against terrorism 2009-10-31Having banned a whole bunch of users from the plains of Azeroth last week, World of Warcraft developer Blizzard has now ejected another 300 or so users guilty of using bot programs to automate their characters' actions and advance their progress without actually being at the keyboard.
"We have recently verified that cert...
Making a Video Game Addiction Work for You2009-09-14When you want to escape from your everyday life and be taken into a true fantasy, you can just read any novel inspired by World of Warcraft. This is of course a Massive Multiplayer Online game but it also was able to put out a good number of great fantasy novels. The novels line up with the game which allows you to play along with the novels and also further pulls you into the book. There were several novels created that align with the game. Having read a great deal of them, I was able to pick the best of the best for the average reader to enjoy.
#5
Day of the Dragon - Created by Richard A. Knaak, this fantasy novel follows a renegad...
Play for Money: Tournament.com - Online PvP2009-08-26How about playing not just for fun, but for money too? I know what you're thinking: "Naaa. I'm not up to it, there must be millions out there better than I am." But you'd be wrong, as Tournament.com announced that it will soon offer gamers the ability to play top online games for money in a safe and secure environment. At the moment, the company is seeking beta testers to help test its forthcoming service and is giving players $1 for every match they complete during the beta phase - now I've got your attention - which can then be used when the service goes live. With more than 5000 gamers already signed up, the service launches in Spring. Marcus Pearcey, cofounder of Tournament.com. stated:...
12 Hour Maintenance2010-02-11Yes, you read the title right. For those of you that don't frequent WoW's General Discussion forums, and may have missed the news, World of Warcraft will be going down for Tuesday maintenance tomorrow, with it expected to last 12 (that's twelve) hours, from 2 AM PDT to approximately 2 PM PDT.
Quote by Bornakk:
We will be performing extended maintenance for all
realms on Tuesday, October 14. The downtime will begin at 2:00 AM PDT
and end at approximately 2:00 PM PDT.
We've known for a few weeks now ...
How to Identify the Best Addons for Your Game2009-08-14This article is originated from www.brighthub.com.
There’s no shame in admitting it: World of Warcraft could use a few extras in the interface. Blizzard even admitted it. That’s why they made it so easy for people to make Addons for WoW. Finding the best Addons for WoW is tricky. Finding the best place for them is easy. World of Warcraft Master GuideList Price: $24.99Sale Price: $10.89Product DetailsFinding the Right Addon
There are a million Addons out there. Where do you start? The first thing to do is identify your needs. What do you do with WoW? Do you quest? Do you level grind? Do you gold farm? Do you instance? Do you raid? Narrowing down what you need will help you determine what Addons would be helpful.
Once youe figured out what you plan to do, take a look at the classes you play. There are thousands of ...
without at least2009-06-24dps is sort of meaningless without at least somerit rate normalization. I would say you want to line up power boosting stuff, so firing off rapidtbw e whenever you want isn't a good idea. There is pretty mh no reason to use aane shot instead of steady. You're just going to waste mana. Also I don't think the dpm is good enough for aimed either. Your results withobra strikes are sadly meaningless. If you're getting a spial every 1.5 sonds,obra is strktly on the RNG regardless of what shots...
that's happening to2009-06-24This may just be something that's happening to me, but has anyone else noted that sometimes Mend Pet works on its normal 5 s.ooldown, and other times it'sooldown isloser to 30 s.? It's happened often enough to me that I figured I wouldome here and ask. Also, if there has been a about this in the past, I apologize in advae.
What do you mean? Mend Pet doesn't have aooldown.
cording to Allakhazam, it has a 1.5 sondooldown. So, somewhere between both of your ! :-P
Mend Pet doesn't really have aooldown (thank goodness!) sie it's an instantast HoT. Do you maybe mean the duration?
... I just realized that I am an idiot ... what I meant to ask was about growl. Sorry about that ...
I've noted the same thing about growl
odd you mention it, I was having that with firstaid pre-pah Link to this 0 Messages skped by filter settings, 7 displayed.Thread Index New Subjt Reply to this 6 Replies (Seah Forums) Forum by ZAM Network v2.7 Allakhazam's Forums World of Waraftlass Diussions Hunter Something wrong with Mend Pet? opy; • ZAM Store • About ZAM • Site FAQ • Press • Premium • Advertise Someontent is lensed under the GNU Free Dumentation Lense • Privy Poly • ...
possibly believe it to be true 2009-06-04I have never heard this, and Ian't possibly believe it to be true. There is a reason the D: Vengeae is one of the best Paladin tanking trinkets, and not just bause it has high stamina. EDIT: typos.
Look at yourombat log. If it says something along the lines of "Your xxxx does xxxx damage (*hool*) to xxxx" you are getting threat for it. hking Rount's attk breakdownan help for this as well, where the D:V definitly appears, and so is attributed to you in the log. Also, healsregens that DON'T have a name atthed to them (or have your name) attribute threat to you as well. Spiritual Attunement for example doesn't have any name paired with it but gives you threat, and Lifebloom is deribed as "Your Lifebloom". Attks against the enemy that DON'T ilude your name don'tause threat though (at least for you).
Curator drops some ne legs. You mightonsider spending some of your badges on a newloak and making what you have part of a trashTPS set. These might also be a ne upgrade for you.
I didn't expt to see you here Mindel!
Your Armory isn't loading for me, so it may be a little general.. After you have the Libram, the legs make a very goodandidate for upgrade #2 from badges. The most important badge upgrades...